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NEW GAME ENHANCEMENTS AND FEATURES

Einführung von 9 neuen "Iconic Professions"

Jede dieser Professions wird an eine Helden-Rolle aus dem Star Wars Film angelehnt sein. Um den Char in der gewählten Profession zu entwickelnt wird es Abenteuer, Quests und Übungen geben, diese ermöglichen einem neue Skills zu lernen.



Bounty Hunter - Boba Fett

Bounty Hunters jagen die Bösen jungs in der Galaxy. Du wirst lernen müssen mit all den fisen Tricks umzugehen um dein Ziel zur Strecke zu bringen.

Wenn jemand einen Feind zur Strecke bringen will, dann wird er einen Bounty Hunter anheuerung um die schmutzige Arbeit zu machen. Leute suchen und zerstören, das ist das, was Bounty Hunter am besten können. Als BH musst du Tricks wie Hinterhalt und Überaschungsangriff beherschen.

Generall Skills:

  • Ranged Combat
  • Bounty Hunting
  • Melee Combat
  • Capture Techniques

Specials:

  • Ambush - Fernangriff mit hohem Schaden
  • Razor Net – Behindert die Bewegung des Gegners und fügt ihm Schaden zu
  • Merciless Onslaught – Angriff mit extrem hohen Schaden

Commando - Commander Cody

Du willst einen AT-ST zerstört wissen? Rufe einen Commando! Du willst, dass eine Basis in Schutt und Asche gelegt wird? Ein Commando ist die perfekte Wahl für deinen Job.

Als echter Kampf-Spezialist verwendet der Commando schweres Geschützt mit panzerbrechender Durchschlagskraft. Egal ob auf kurze Distanz oder im Fernkampf, der Commando hat die richtigen Waffen dabei.

General Skills:

  • Ranged Combat
  • Melee Combat
  • Grenades
  • Demolitions Techniques

Special:

  • Heavy Weapons
  • Explosives
  • E-Mag Mine – Sprengfalle mit Berührungszünder


Entertainer - Oola

Was wäre eine Cantina ohne Tänzer und Musiker? Erlebe den Ruhm der berühmten Musiker und Tänzer in der Galaxie.

Professionelle Entertainer können ihr Puplikum beflügeln (BUFF) und bringen ihnen Entspannung bei einem Drink an der Bar.

Specials:

  • Dancing
  • Musicianship
  • Image Design


Jedi - Luke Skywalker

Jedi sind Force-Sensitive Wesen. Mit hilfe dieser Kräfte können sie Kontrolle über ihre Gegner erlangen können wahre Künstler im Umgang mit ihren Lichtschwertern werden. Sie fühlen die Verbindung zu der Macht die alles Leben in der Galaxie umgibt.

General Skills:

  • Lightsaber Combat
  • Force Powers
  • Meditation

Special:

  • Block Blaster Bolts – Gegnerisches Feuer abwehren
  • Force Lightning – mit Force-Kräfen den gegner im Kampf schwächen


Medic - 2-1B

Medics können ihre Wissen um Heilung einsetzten um andere vor, während und nach dem Kampf am Leben zu halten oder zu stärken. Ihr beachtliches Wissen über die Anatomie und Medizin ermöglicht ihnen Gifte und Seuchen zu nutzen.

In der Natur der Sache des Krieges liegt, dass Medics auch zu kämpfen wissen.

General Skills:

  • Ranged Combat
  • Healing – die einzige Profession die andere Heilen kann
  • Poisons and Diseases

Special:

  • Nerve Gas Canister – Area Effect der alle Gegner im Umkreis vergiftet
  • Group Revive – Gruppen Heilung
  • Malevolent Insight – Schwächen des Gegners, annfälliger für Schaden machen

Officer - Princess Leia

Du denkst, du hast das Zeug zum Officer? Du kannst Verantwortung für das Leben anderer Übernehmen. Du bleibst auch in Krisen cool?

Jede Armee braucht gute Füheungskräfte, jemanden der Organisieren und Truppen befehligen kann. Unabhängig ob Imperial oder Alliance, wenn du Officer werden willst, musst du lernen Gruppen zu führen und sie auch am leben zu erhalten. Unabhängig wie widrig die Umstände sein mögen.


General Skills:

  • Ranged Combat
  • Group Buffs
  • Sniper Techniques

Special:

  • Orbital Strike – Luftunterstützung anfordern
  • Resupply Command – Nachschub organisieren (Stimm packs, Granaten, Verpflegung...)
  • Blaze of Glory – Angriff mit hohem Schadenspotenzial

Smuggler - Han Solo

Smugglers besteiten ihren Lebensunterhalt durch Handel mit dem Abschaum der Galaxie. Während sie mit gestohlenen Wahren handelt haben sie immer ihren Blaster griffbereit und wissen wie sie aus brenzlichen Situationen lebend herauskommen.

Smuggler können ohne Waffe ebensogut kämpfen wie mit Pistolen. Wer weiss schon im Voraus wann es in einer Cantina zu einem ähh... "unschönen Zwischenfall" kommt. Wenn du mit der üblichen Kundschaft eines Smugglers verkehren müsstest, dann währe es gut und weise zu wissen wie man schmutzige Tricks anwendet.

General Skills:

  • Melee Combat
  • Ranged Combat
  • Dirty Tricks Techniques

Special:

  • Fence Goods – ermöglicht waren überall inder Galaxie zu verkaufen
  • Tendonslicer – Angriff, der den Gegner so behindert, dass man enkommen kann

Spy - Leia als Bounty Hunter Boussh

Spione können unerkannt in der Menge verschwinden und sich unbemerkt, lautlos an ihr Ziel anschleichen. Sie sind auch die perfekten Auftragskiller. Grundlegende Erste-Hilfe Kenntnisse machen ihn auch angeschlagen zum ernsthaften Gegner.


General Skills:

  • Ranged Combat
  • Stealth and Sneak
  • Assassinate

Special:

  • Smoke Bomb – Area effect der die Flucht ermöglicht
  • Spy's Fang – Gift-Angriff der den Gegner ausschalten kann
  • Taschenraub *g*

Trader - Lando Calrissian

Ein ehrenvoller Beruf für die, die gerne Handarbeit machen. Trader bauen Dinge und verkaufen diese am Markt. Wenn man die Gesetzte des Marktes beherst, kann man es zu Reichtum bringen.

Traders können sich auf eines von 4 Gebieten Spezialisieren: Domestic Goods, Structures, Munitions oder Engineering

Special:

  • Resource Acquisition
  • Crafting


Wie hängen die 9 neuen Berufe mit den existierenden Profession-Templates zusammen?


Im Wissen, dass es für viele Spieler nicht leicht wird zu verstehen was wir hier vor haben, und im Wissen, dass die Änderungen Gross sind haben wir uns Mühe gegeben es so einfach wie möglich zu machen.

Du hast die Möglichkeit dir jede der 9 Berufe auszusuchen und deine Skills genau auf das Level dieser Profession zu heben auf dem du jetzt mit deiner Derzeitigen bist. ZB: Wenn du ein ausgelevelter lvl 80 Char bist, dann kannst du genau auf lvl 80 in der von dir gewählten neuen Profession wechseln.

Veteranen (alle Spieler, die schon vor dieser Änderung aktiv waren) werden 9 mal die Möglichkeit für diesen "re-spec" haben. um alle 9 neuen Professions testen zu können bevor sie ihre endgültige Entscheidung treffen.

WICHTIG Es gibt genau ZEHN (10) Versuche. Der letzte, der 10te ist verbindlich deine endgültige Entscheidung.


Wie funktioniert der "iconic profession path"?

Als teil des Umstellungs-Prozesses hast du 9 versuche um jede der neuen Professions mit genau deinem Lvl zu testen. Es wird darüber hinaus In-Game Videos geben, die dir die Vorzüge und Besonderheiten dieser Professions zeigen (wird auch am Web für neue Spieler verfügbar sein).

Wenn du dich entschieden hast, re-spec deine Skillpunkte in die neue Profession. Von da an kannst du die Quests dieser Profession machen, XPs sammeln und Skills lernen. Gefällt dir diese Profession nicht, so kannst du den Vorgang "re-spec" wiederholen.

Kann jeder Jedi werden?

Ja, jeder kann Jedi werden und diese Profession wie jede andere wählen. Die neue Jedi-Profession wird im Kampf mit allen anderen Professions gleichgestellt sein.

Was passiert mit dem 2ten FS-Slot

Der 2te Character Slot, den man bekommt, wenn man die Padawan-Trials geschafft hat bleibt erhalten. Jeder, der so einen 2-Char hat, wird ihn auch nich der änderung haben. Jeder andere Spieler wird genau einen Character pro Server anlegen können - wie bisher.

New Fast-Action Combat

What do you mean by "fast-action"?

Combat is now more action-oriented and feels like the action-packed combat depicted in the Star Wars movies – the new system is about 4 times faster than the current combat interaction. Movement speeds are fast and weapons fire at incredibly high rates of speed. These high rates of speed for movement and combat bring the Star Wars Galaxies combat experience to life and put players in control of every move and swing of a weapon. However, ranged combat is not the only way to enjoy this great feature – melee combatants will also attack in similar fashion using the same keyboard and mouse functionality.


How will I control my character with this new type of combat?

To engage a target you will simply left-click on the target and right-click to use a special-attack, command, or item.


In combat, what view can I use?

Players can enjoy all existing camera views including First-Person and Isometric (overhead), plus now players can choose to the exciting new Third-Person (over-the-shoulder) view.

More Loot!

When you say, "We're adding more treasure and loot to SWG", what do you mean?

The best reward for completing quests and adventures in addition to XP is loot! Now, many quests will yield rewards that will aid players in the next leg of their journey, such as a more powerful weapon or piece of armor that will help them better hold their ground against the tougher challenges ahead. Additionally, the rewards and loot will often be tailored to your chosen profession. However, not all quests will yield such rewards, but many will.

What is "special effect-based creature loot"?

“Special effect-based creature loot��? is a new type of item that can be looted from, you guessed it -- creatures. This is a new category of loot available to all characters and includes special effect buffs, cool damage effects, and other benefits that add variety and value to the loot pool. At first, this will only be on the new loot items.


New Veteran Player Loyalty Rewards

We are offering current active characters several loyalty bonus items in recognition of their status in the game community as valued veterans.

  • Elder Buff – Increases to combat abilities, this buff can be shared with new players.
  • Elder Title – In recognition of your status in the game as a valued veteran player.
  • Profession Re-Allocation Option – All characters active prior to the introduction of the new game enhancements will receive a total of 9 re-allocation options or charges attached to their character to allow the player to test out each of the new professions once before choosing the final path.
  • Jedi Bonus Items – Power-enhanced Jedi Robe and Lightsaber color crystal and the opportunity to play as transcended blue glowing Jedi character.
  • 10 Additional Combat Levels – New combat levels to explore from level 80 – 90.


New Ways to Earn Experience (XP)

There are now 3 simple types of experience points to acquire: Combat, Crafting and Social.

You said, "the three fundamental types of experience points are Combat XP, Crafting XP and Social XP". What does that mean?

Previously in Star Wars Galaxies, there were many different kinds of experience points and multiple ways to develop skills in different professions all at once. This system was confusing and made it hard for players to see the pay-offs in any one specific skill area. We have since refined the XP system, now there are 3 ways to earn XP: combat, crafting, and social activities. So, engaging in any type of combat will earn you combat XP, crafting something will earn you crafting XP and when you engage in game related social activities you will earn social XP. The game play focus is on fun and this new XP system motivates players to spend less time wandering around and more time interacting with others and having fun!


No More Item Decay

Item decay has been completely removed from the game.

Can you explain a little more about how Damage and Decay will work?

This part of the death penalty has been removed from Galaxies.


Welche Rüstungen können von welcher Klasse getragen werden?

Siehe: NGE Rüstungen

CURRENT PLAYER TRANSITION INFORMATION

General Questions

Why are you making such dramatic changes to a live game?

Enhancements to a live game are never easy to introduce or implement. We have received feedback over the years through research, focus groups, community forums and anecdotal encounters that our game was very complex - many people never made it past the early levels. For that reason, we embarked on this significant redesign of our beginning game to make it more fun and more of a true Star Wars adventure. Once those changes were completed the results were so startlingly positive, in terms of the game play experience that we wanted to bring this level of fun to the rest of the game. We want current players to stay with us and play through the new systems. To make this happen we are offering current players several exclusive loyalty rewards including the opportunity to try the new content paths, receive profession specific bonus items, explore 10 new advanced levels and an Elder Buff. This is a journey that we believe is necessary to grow the game and we want our community to understand why we feel that way and we want them to “try��? the enhanced game before making any final decisions.

How will these changes affect the veteran players?

Research and focus group testing shows that these changes are exactly what players want – more Star Wars adventure – more fun! Players want to focus on the game play and not the game mechanics and interfaces. What we've heard from high level players is that they want fewer obstacles to advancement and more opportunities – the new special abilities, the introduction of 10 new levels to advance through and master, the inclusion of a more loot and item rewards, more directed, story-driven questing and the streamlined progression path all offer these types of improvements. The wide-range appeal will help us continue to grow our community which offers veteran players a more vibrant game world in which to play. The more players there are in the game, the more PvP opportunities, the larger your guild can be, the more players you can adventure with and the possibilities go on from there. We feel confident that if our current players try the new systems they will stay with us.

How will these changes affect my character's in-game items?

Your in-game items and collectibles that are non-combat related won't be affected at all. Player housing, vehicles, collectibles and other items will remain completely intact and transition with your character. Some of your combat related items may change with respect to the relative value of their stats based on your level and the profession path you choose to pursue. Most in-game items are being converted so that they fit with the new fast-action style of combat and overall gameplay and we have made our best effort to ensure these items' existing effectiveness is equivalent once you transition to a new path.

Are you going to host a server with the original rules set?

No.

Without Bio-Engineers how will players disable GCW bases?

Bio-Engineers are no longer required in order to disable GCW bases.

Will I still earn Faction points the same way?

Yes, you will earn faction points for engaging in combat with your enemies

Why don't we use skill trainers to buy skills anymore?

The primary goal of the new game enhancements is to increase the fun factor and bring the Star Wars adventure alive in-game. The Trainer experience is not one that maximizes either fun or Star Wars excitement and therefore we put the focus on questing, adventuring and socializing to help players advance and earn skills.

So then how do I gain a skill?

When you have earned enough experience points for a skill within your profession you are granted that skill. When you have earned enough experience points to gain a combat level, your combat level is increased. This is a departure from the existing system which was far more complex and forced you to acquire experience points, "spend" them on a chosen skill, and then the system calculated your combat level based on the experience point costs of all the skills you had acquired. Now combat level is based solely on experience points earned – simple, easy, fun and less time spent wandering around looking for trainers and more time living the Star Wars saga!

How will group XP work?

Groups will earn XP faster and so will solo adventurers. Groups hunting creatures and killing NPC's will get the sum total of experience points for the NPC's and creatures killed by the group. This experience total is then divided by the number of players in the group. All players in a group going on quests will earn the full amount of quest experience points available and advancement in the game will be based mostly on quest XP – which means more fun and faster advancement.

Combat Questions

Why is combat changing?

The existing game featured a turn-based style of combat that did not truly capture the spirit of Star Wars nor was it particularly engaging. The new action combat system more closely resembles the fast-paced action-packed combat depicted in the Star Wars movies.

What will happen to current armor, clothing, and skill modifiers?

Most, but not all of these items and modifiers are being converted to work within the new combat system.

Will there still be PvP combat?

Absolutely as it's one of our players' favorite features – and one of the most fun!

Character Classes and Professions Questions

Why would you eliminate any of the existing professions?

Today our player professions by percent of masters is significantly skewed to the core combat professions as a very small proportion of our player (less than 1% of players) choose to master the professions of Bio Engineer or Creature Handler. For this reason, we are putting the focus where the majority of our players are putting their game-play investment -- on the core profession paths. However, there are some elements of these professions incorporated into several of the new professions. Players who were Bio Engineers will be interested in the new Trader or Medic professions as these two both incorporate some crafting abilities. These changes will reinvigorate the game world, bring the excitement of the movies alive in-game and put the player into a more active role.

What is happening to my character if my class isn't listed on the 9 types of new iconic professions?

We recommend that you choose the new iconic profession type that most closely matches your existing skill set and interests. Remember, we have included elements of several professions in each of the “new��? professions, so you may find overlap in skills from your current class with the new professions. That said, we encourage players to explore all of the professions during your free review/re-spec period (until your 9 re-spec opportunities have been used).

Will this new profession system help me make sense of the advancement system?

Definitely – that's the main reason we decided to enhance the profession development system. It is now much easier as you can view the steps you will need to take and skills you will need to learn in order to become a master of your chosen profession. Another addition with this new system is a single total experience point bar (XP bar) on your screen that fills-up as you earn XP from quests, defeating enemies and other NPC's, as well as other adventures. When the experience bar fills up, you will see that you have gained a combat level and earned the chance to learn some great new skills and abilities.

What if I have a fully developed character?

All current players will be given the chance to sample all the new professions before choosing one. Each veteran player (existing characters active in-game prior to the introduction of the enhancements) will receive a “re-spec��? (change or revise a character's basic skills and abilities) token with ten uses/charges to provide the opportunity to try any and all of the professions once before making your final choice. Currently, there is no time limit for when to use the “re-spec��? tokens – players will use of them until all of the opportunities have been used. As an additional bonus, all current active characters will be able to begin advancing through new levels as we are adding 10 levels to the combat advancement system, level 80 – 90.

What's happening to my Jedi character?

Jedi will be able to choose any of the nine iconic new professions, including the Jedi profession. Regardless of a veteran Jedi's (existing active Jedi characters prior to the introduction of the game enhancements) re-spec choice the character will gain items and abilities that will represent the original accomplishments achieved by that character. These include specifically, the ability to take on the transparent Blue form of an ascended Jedi, a special Robe that is endowed with protective properties, and an exclusive new lightsaber with a unique color that deals more damage. All of these new items are being given to existing Jedi characters in recognition for their past achievements.

Will crystals and pearls still be used in lightsabers?

Yes, you will still be able to use crystals and pearls to upgrade lightsabers.

Will I still have to go to the Force Sensitive Village to be Force Sensitive?

No. Being a Jedi character will no longer require you to complete the Force Sensitive Village series of quests. There will be quests and adventures created specifically for the Jedi path that you will need to pursue in order to progress on the Jedi path.

Do you still plan to have a Force Ranking System?

Not at this time.

What is the future of entertainers?

Entertainers are included as one of the nine iconic professions. However, we have rolled musician, dancer, and image designer all into this one new Entertainer template. A master entertainer will have the skills of all three.

How will these changes affect my Entertainer character?

Entertainer will be included as one of the new iconic professions, and should be relatively unchanged in terms of abilities.

Are crafters being phased out?

Absolutely not, especially considering Galaxies has one of the deepest and most engaging crafting systems of any game that offers one. We are still supporting crafting, but as a profession unto itself included in the nine iconic professions (Trader). What is really fantastic about crafting now is that we are allowing for skill branching within the crafting profession so that crafters can specialize in certain skills and thus help maintain the diverse Galaxies economy.

What is the future of crafters?

Crafters will continue to be the foundation of the diverse and extensive player-driven economy in Star Wars Galaxies.

If I have the politician skill set, which character should I choose?

All players get to keep their politician skills as they will remain unchanged. Any of the nine iconic professions can also learn the politician skills in addition to the skills of their chosen profession as there is no skill associated with the politician profession.

Interface

Will there be a new manual so I know how to use the new controls?

Yes, we will be updating the online and in-game Knowledge Base as well as revamping all of the information on our website – along with a great new look! Since the new controls are so much more accessible and easier to pick-up than before, we are confident you will be able to familiarize yourself with the new controls very quickly.

Will the Quest Journal be changing?

Many new quests are being added into the game at all levels by profession. For current players, depending on your current level and what profession you chose to “re-spec��? to you may find new quests to pursue along your new path. All players will find that quests now come to them via interaction with iconic Star Wars heroes and other NPC's, as well as by traveling to legendary Star Wars locations. The game is more quest focused offering players more of a designed path to follow while adventuring and advancing.

How will the existing titles on my character window be affected?

Veterans will maintain the ability to display any title they have earned over their SWG career. New characters that enter the galaxy will only have access to the titles supported by the nine new iconic professions.

Will Bounty Hunter missions and other missions still be located on my datapad?

Yes, you will still see mission terminal quests on your datapad. However, there will no longer be Bounty Hunter missions that target other players, they are only NPC based going forward, and these will appear in your Quest Journal.