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		<id>http://galaxiesholocron.info/wiki/index.php?action=history&amp;feed=atom&amp;title=Befehle</id>
		<title>Befehle - Versionsgeschichte</title>
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		<updated>2026-04-10T20:18:48Z</updated>
		<subtitle>Versionsgeschichte dieser Seite in Galaxies Holocron</subtitle>
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		<id>http://galaxiesholocron.info/wiki/index.php?title=Befehle&amp;diff=1459&amp;oldid=prev</id>
		<title>GerenLox: Die Seite wurde neu angelegt: „Alle Macro befehle aufgelistet.  &lt;pre&gt; abandonQuest activate activateClone addFriend addIgnore addMapLocation addPower adrenalBoost aim aimedShot anon applyPow…“</title>
		<link rel="alternate" type="text/html" href="http://galaxiesholocron.info/wiki/index.php?title=Befehle&amp;diff=1459&amp;oldid=prev"/>
				<updated>2017-09-25T10:54:55Z</updated>
		
		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „Alle Macro befehle aufgelistet.  &amp;lt;pre&amp;gt; abandonQuest activate activateClone addFriend addIgnore addMapLocation addPower adrenalBoost aim aimedShot anon applyPow…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Alle Macro befehle aufgelistet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
abandonQuest&lt;br /&gt;
activate&lt;br /&gt;
activateClone&lt;br /&gt;
addFriend&lt;br /&gt;
addIgnore&lt;br /&gt;
addMapLocation&lt;br /&gt;
addPower&lt;br /&gt;
adrenalBoost&lt;br /&gt;
aim&lt;br /&gt;
aimedShot&lt;br /&gt;
anon&lt;br /&gt;
applyPowerup&lt;br /&gt;
areaTaunt&lt;br /&gt;
areatrack&lt;br /&gt;
armorBreak&lt;br /&gt;
assignDroid&lt;br /&gt;
associateDroidControlDeviceWithShip&lt;br /&gt;
attack&lt;br /&gt;
auction&lt;br /&gt;
auctionAccept&lt;br /&gt;
auctionBid&lt;br /&gt;
auctionCancel&lt;br /&gt;
auctionCreate&lt;br /&gt;
auctionQuery&lt;br /&gt;
auctionRetrieve&lt;br /&gt;
auctionUse&lt;br /&gt;
auctionsay&lt;br /&gt;
avoidIncapacitation&lt;br /&gt;
bactaInfusion&lt;br /&gt;
bactaJab&lt;br /&gt;
bactaShot&lt;br /&gt;
bactaSpray&lt;br /&gt;
bactaToss&lt;br /&gt;
bandFlourish&lt;br /&gt;
bandage&lt;br /&gt;
battlefieldStatus&lt;br /&gt;
berserk&lt;br /&gt;
bet&lt;br /&gt;
bindingStrike&lt;br /&gt;
bleedAttack&lt;br /&gt;
blindAttack&lt;br /&gt;
blindRecovery&lt;br /&gt;
boardShuttle&lt;br /&gt;
bodyHit&lt;br /&gt;
bodyShot&lt;br /&gt;
boostmorale&lt;br /&gt;
burstRun&lt;br /&gt;
burstShot&lt;br /&gt;
cancelCraftingSession&lt;br /&gt;
centerOfBeing&lt;br /&gt;
centerStage&lt;br /&gt;
changeBandMusic&lt;br /&gt;
changeDance&lt;br /&gt;
changeMusic&lt;br /&gt;
channelForce&lt;br /&gt;
chargeShot&lt;br /&gt;
chatterSpeech&lt;br /&gt;
checkForceStatus&lt;br /&gt;
cityban&lt;br /&gt;
citypardon&lt;br /&gt;
claimVeteranReward&lt;br /&gt;
clearQueue&lt;br /&gt;
clientQualifiedForSkill&lt;br /&gt;
clone&lt;br /&gt;
closeContainer&lt;br /&gt;
closeLotteryContainer&lt;br /&gt;
cob&lt;br /&gt;
colorSwirl&lt;br /&gt;
colorlights&lt;br /&gt;
combatEscape&lt;br /&gt;
combatModeCheck&lt;br /&gt;
combatSpam&lt;br /&gt;
combatTarget&lt;br /&gt;
comboAttack&lt;br /&gt;
con&lt;br /&gt;
conceal&lt;br /&gt;
concealShot&lt;br /&gt;
concussionShot&lt;br /&gt;
confusionShot&lt;br /&gt;
consent&lt;br /&gt;
consider&lt;br /&gt;
conversationStart&lt;br /&gt;
conversationStop&lt;br /&gt;
corpse&lt;br /&gt;
counterAttack&lt;br /&gt;
countertoxin&lt;br /&gt;
countertoxinSpray&lt;br /&gt;
coupDeGrace&lt;br /&gt;
cover&lt;br /&gt;
covercharge&lt;br /&gt;
createManfSchematic&lt;br /&gt;
createPrototype&lt;br /&gt;
createVendor&lt;br /&gt;
creatureAreaAttack&lt;br /&gt;
creatureAreaBleeding&lt;br /&gt;
creatureAreaCombo&lt;br /&gt;
creatureAreaDisease&lt;br /&gt;
creatureAreaKnockdown&lt;br /&gt;
creatureAreaPoison&lt;br /&gt;
creatureBlindAttack&lt;br /&gt;
creatureDizzyAttack&lt;br /&gt;
creatureIntimidationAttack&lt;br /&gt;
creatureKnockdownAttack&lt;br /&gt;
creatureMeleeAttack&lt;br /&gt;
creaturePostureDownAttack&lt;br /&gt;
creaturePostureUpAttack&lt;br /&gt;
creatureRangedAttack&lt;br /&gt;
creatureStunAttack&lt;br /&gt;
crippleAttack&lt;br /&gt;
cripplingShot&lt;br /&gt;
criticalShot&lt;br /&gt;
criticalStrike&lt;br /&gt;
csAppendComment&lt;br /&gt;
csCancelTicket&lt;br /&gt;
csConnectPlayer&lt;br /&gt;
csCreateTicket&lt;br /&gt;
csDisconnectPlayer&lt;br /&gt;
csGetArticle&lt;br /&gt;
csGetComments&lt;br /&gt;
csGetTickets&lt;br /&gt;
csRequestCategories&lt;br /&gt;
csSearchKnowledgeBase&lt;br /&gt;
cuiConsentResponse&lt;br /&gt;
customizeDroid&lt;br /&gt;
customizeVehicle&lt;br /&gt;
cyborgBurstRun&lt;br /&gt;
cyborgCriticalSnipe&lt;br /&gt;
cyborgKickDown&lt;br /&gt;
cyborgLightning&lt;br /&gt;
cyborgRevive&lt;br /&gt;
cyborgStrengthBuff&lt;br /&gt;
cyborgSureShot&lt;br /&gt;
dazzle&lt;br /&gt;
deactivate&lt;br /&gt;
deathBlow&lt;br /&gt;
deathCount&lt;br /&gt;
debugexamine&lt;br /&gt;
declareOvert&lt;br /&gt;
declareresidence&lt;br /&gt;
decline&lt;br /&gt;
decontaminate&lt;br /&gt;
defaultAction&lt;br /&gt;
defaultAttack&lt;br /&gt;
defuseMinefield&lt;br /&gt;
delegateFactionPoints&lt;br /&gt;
denyService&lt;br /&gt;
deployTrap&lt;br /&gt;
destroyObject&lt;br /&gt;
destroystructure&lt;br /&gt;
detonateDroid&lt;br /&gt;
deuteriumToss&lt;br /&gt;
diagnose&lt;br /&gt;
disarmingShot&lt;br /&gt;
disband&lt;br /&gt;
diseaseInnoculation&lt;br /&gt;
disinfect&lt;br /&gt;
dismissGroupMember&lt;br /&gt;
dismount&lt;br /&gt;
distract&lt;br /&gt;
diveShot&lt;br /&gt;
dizzyAttack&lt;br /&gt;
dizzyRecovery&lt;br /&gt;
dominateMind&lt;br /&gt;
dragPlayer&lt;br /&gt;
drainForce&lt;br /&gt;
drop&lt;br /&gt;
duel&lt;br /&gt;
duelistStance&lt;br /&gt;
dumpPausedCommands&lt;br /&gt;
eat&lt;br /&gt;
echo&lt;br /&gt;
editBiography&lt;br /&gt;
editDatapad&lt;br /&gt;
editInventory&lt;br /&gt;
eject&lt;br /&gt;
electrolyteDrain&lt;br /&gt;
emboldenpets&lt;br /&gt;
emptyMail&lt;br /&gt;
endDuel&lt;br /&gt;
endorphineInjection&lt;br /&gt;
enragepets&lt;br /&gt;
equilibrium&lt;br /&gt;
equip&lt;br /&gt;
examine&lt;br /&gt;
examineObjVars&lt;br /&gt;
executeKnowledgeBaseMessage&lt;br /&gt;
extinguishFire&lt;br /&gt;
extractObject&lt;br /&gt;
eyeShot&lt;br /&gt;
factoryCrateSplit&lt;br /&gt;
fanShot&lt;br /&gt;
featuredSolo&lt;br /&gt;
feignDeath&lt;br /&gt;
find&lt;br /&gt;
findFriend&lt;br /&gt;
findMyTrainer&lt;br /&gt;
firearmStrike&lt;br /&gt;
firejet&lt;br /&gt;
firejet2&lt;br /&gt;
fish&lt;br /&gt;
flashSpeeder&lt;br /&gt;
flo&lt;br /&gt;
floorLights&lt;br /&gt;
flourish&lt;br /&gt;
follow&lt;br /&gt;
forage&lt;br /&gt;
forceAbsorb&lt;br /&gt;
forceArmor&lt;br /&gt;
forceAura&lt;br /&gt;
forceBreach&lt;br /&gt;
forceChoke&lt;br /&gt;
forceCloak&lt;br /&gt;
forceCureDisease&lt;br /&gt;
forceCurePoison&lt;br /&gt;
forceExtinguish&lt;br /&gt;
forceFeedback&lt;br /&gt;
forceHeal&lt;br /&gt;
forceHit&lt;br /&gt;
forceInfusion&lt;br /&gt;
forceIntimidate&lt;br /&gt;
forceKnockdown&lt;br /&gt;
forceLightning&lt;br /&gt;
forceLightningArea&lt;br /&gt;
forceMeditate&lt;br /&gt;
forceOfWill&lt;br /&gt;
forceResistBleeding&lt;br /&gt;
forceResistDisease&lt;br /&gt;
forceResistPoison&lt;br /&gt;
forceResistStates&lt;br /&gt;
forceRun&lt;br /&gt;
forceSap&lt;br /&gt;
forceShield&lt;br /&gt;
forceShock&lt;br /&gt;
forceSpeed&lt;br /&gt;
forceStrike&lt;br /&gt;
forceSuppression&lt;br /&gt;
forceThrow&lt;br /&gt;
forceValor&lt;br /&gt;
forceWave&lt;br /&gt;
forceWeaken&lt;br /&gt;
forceWoundHeal&lt;br /&gt;
formup&lt;br /&gt;
friend&lt;br /&gt;
friendComment&lt;br /&gt;
friendGroup&lt;br /&gt;
friendList&lt;br /&gt;
fullAutoArea&lt;br /&gt;
g&lt;br /&gt;
gallop&lt;br /&gt;
gallopStop&lt;br /&gt;
gc&lt;br /&gt;
gcwStatus&lt;br /&gt;
getAttributes&lt;br /&gt;
getAttributesBatch&lt;br /&gt;
getFriendList&lt;br /&gt;
getIgnoreList&lt;br /&gt;
getMapLocations&lt;br /&gt;
getPrototype&lt;br /&gt;
getVeteranRewardTime&lt;br /&gt;
giveItem&lt;br /&gt;
giveMaintenanceToVendor&lt;br /&gt;
givevendormaint&lt;br /&gt;
grantZoningRights&lt;br /&gt;
groupChat&lt;br /&gt;
groupLoot&lt;br /&gt;
groupLootLottery&lt;br /&gt;
groupSay&lt;br /&gt;
gsay&lt;br /&gt;
gtell&lt;br /&gt;
guild&lt;br /&gt;
guildremove&lt;br /&gt;
guildsay&lt;br /&gt;
guildstatus&lt;br /&gt;
handleClientLogin&lt;br /&gt;
harvestCorpse&lt;br /&gt;
harvesterActivate&lt;br /&gt;
harvesterDeactivate&lt;br /&gt;
harvesterDiscardHopper&lt;br /&gt;
harvesterGetResourceData&lt;br /&gt;
harvesterHarvest&lt;br /&gt;
harvesterMakeCrate&lt;br /&gt;
harvesterSelectResource&lt;br /&gt;
harvesterTakeSurvey&lt;br /&gt;
haveconsent&lt;br /&gt;
headHit&lt;br /&gt;
headShot&lt;br /&gt;
healDroidDamage&lt;br /&gt;
healDroidWound&lt;br /&gt;
healPet&lt;br /&gt;
healStates&lt;br /&gt;
healWound&lt;br /&gt;
hemorrhage&lt;br /&gt;
hideMe&lt;br /&gt;
holoEmote&lt;br /&gt;
ignore&lt;br /&gt;
ignoreList&lt;br /&gt;
imagedesign&lt;br /&gt;
impale&lt;br /&gt;
infect&lt;br /&gt;
innate&lt;br /&gt;
insertItemIntoShipComponentSlot&lt;br /&gt;
inspire&lt;br /&gt;
installMissionTerminal&lt;br /&gt;
installShipComponent&lt;br /&gt;
insure&lt;br /&gt;
intimidate&lt;br /&gt;
intimidateShot&lt;br /&gt;
invite&lt;br /&gt;
itemMail&lt;br /&gt;
itemmoveback&lt;br /&gt;
itemmovedown&lt;br /&gt;
itemmoveforward&lt;br /&gt;
itemmoveup&lt;br /&gt;
itemrotateleft&lt;br /&gt;
itemrotateright&lt;br /&gt;
join&lt;br /&gt;
joinGame&lt;br /&gt;
kipUpShot&lt;br /&gt;
kneecapShot&lt;br /&gt;
kneel&lt;br /&gt;
knockdownRecovery&lt;br /&gt;
language&lt;br /&gt;
laserShow&lt;br /&gt;
lastDitch&lt;br /&gt;
launchFirework&lt;br /&gt;
launchIntoSpace&lt;br /&gt;
leaveGame&lt;br /&gt;
leaveGroup&lt;br /&gt;
legHit&lt;br /&gt;
legShot&lt;br /&gt;
legSweep&lt;br /&gt;
lethalShot&lt;br /&gt;
lfg&lt;br /&gt;
listen&lt;br /&gt;
logChat&lt;br /&gt;
logout&lt;br /&gt;
logoutServer&lt;br /&gt;
loot&lt;br /&gt;
lootPlayerCorpse&lt;br /&gt;
lowBlow&lt;br /&gt;
lunge&lt;br /&gt;
macro&lt;br /&gt;
mailSave&lt;br /&gt;
makeLeader&lt;br /&gt;
makeMasterLooter&lt;br /&gt;
makeSurvey&lt;br /&gt;
manageShipComponents&lt;br /&gt;
maskscent&lt;br /&gt;
medicalForage&lt;br /&gt;
meditate&lt;br /&gt;
meleeAssault&lt;br /&gt;
meleeHit&lt;br /&gt;
meleeStrike&lt;br /&gt;
mindBlast&lt;br /&gt;
mount&lt;br /&gt;
moveFurniture&lt;br /&gt;
nameStructure&lt;br /&gt;
neurotoxin&lt;br /&gt;
newbieRequestStartingLocations&lt;br /&gt;
newbieSelectStartingLocation&lt;br /&gt;
newbiehelper&lt;br /&gt;
nextCraftingStage&lt;br /&gt;
notepad&lt;br /&gt;
npcConversationSelect&lt;br /&gt;
npcConversationStart&lt;br /&gt;
npcConversationStop&lt;br /&gt;
nutrientInjection&lt;br /&gt;
open&lt;br /&gt;
openContainer&lt;br /&gt;
openLotteryContainer&lt;br /&gt;
openNewWindow&lt;br /&gt;
overchargeShot&lt;br /&gt;
overwhelmingShot&lt;br /&gt;
paWithdraw&lt;br /&gt;
panicShot&lt;br /&gt;
paralyze&lt;br /&gt;
parryRiposte&lt;br /&gt;
pauseDance&lt;br /&gt;
pauseMusic&lt;br /&gt;
paymaintenance&lt;br /&gt;
permissionListModify&lt;br /&gt;
petBleedAttack&lt;br /&gt;
petBlindAttack&lt;br /&gt;
petDefenseBreakAttack&lt;br /&gt;
petIntimidateAttack&lt;br /&gt;
petKnockdownAttack&lt;br /&gt;
petPinAttack&lt;br /&gt;
petSnareAttack&lt;br /&gt;
petStunAttack&lt;br /&gt;
pickup&lt;br /&gt;
pistolWhip&lt;br /&gt;
placeBattlefieldStructure&lt;br /&gt;
placeStructure&lt;br /&gt;
placeStructureMode&lt;br /&gt;
placedShot&lt;br /&gt;
planet&lt;br /&gt;
planetsay&lt;br /&gt;
pointBlankArea&lt;br /&gt;
pointBlankShot&lt;br /&gt;
poisonInnoculation&lt;br /&gt;
powerAttack&lt;br /&gt;
powerBoost&lt;br /&gt;
prone&lt;br /&gt;
purchaseReinforcement&lt;br /&gt;
purchaseTicket&lt;br /&gt;
quickDraw&lt;br /&gt;
r&lt;br /&gt;
rally&lt;br /&gt;
rangedShot&lt;br /&gt;
rapidFire&lt;br /&gt;
recklessShot&lt;br /&gt;
recruitSkillTrainer&lt;br /&gt;
regainConsciousness&lt;br /&gt;
regeneration&lt;br /&gt;
registerWithLocation&lt;br /&gt;
reload&lt;br /&gt;
reloadAdminTable&lt;br /&gt;
removeFriend&lt;br /&gt;
removeIgnore&lt;br /&gt;
renamePlayer&lt;br /&gt;
repairBattlefieldStructure&lt;br /&gt;
repairShipComponentInSlot&lt;br /&gt;
reply&lt;br /&gt;
report&lt;br /&gt;
requestBadges&lt;br /&gt;
requestBiography&lt;br /&gt;
requestCharacterMatch&lt;br /&gt;
requestCharacterSheetInfo&lt;br /&gt;
requestCoreSample&lt;br /&gt;
requestCraftingSession&lt;br /&gt;
requestDraftSlots&lt;br /&gt;
requestDraftSlotsBatch&lt;br /&gt;
requestManfSchematicSlots&lt;br /&gt;
requestResourceWeights&lt;br /&gt;
requestResourceWeightsBatch&lt;br /&gt;
requestSetStatMigrationData&lt;br /&gt;
requestStatMigrationData&lt;br /&gt;
requestStatMigrationStart&lt;br /&gt;
requestStatMigrationStop&lt;br /&gt;
requestStimpack&lt;br /&gt;
requestSurvey&lt;br /&gt;
requestWaypointAtPosition&lt;br /&gt;
resSampleLoop&lt;br /&gt;
rescue&lt;br /&gt;
resourceContainerSplit&lt;br /&gt;
resourceContainerTransfer&lt;br /&gt;
respec&lt;br /&gt;
respecStatCommit&lt;br /&gt;
restartConversion&lt;br /&gt;
restartCraftingSession&lt;br /&gt;
restrainingShot&lt;br /&gt;
resuscitatePlayer&lt;br /&gt;
retell&lt;br /&gt;
retreat&lt;br /&gt;
revivePlayer&lt;br /&gt;
rolePlay&lt;br /&gt;
rollShot&lt;br /&gt;
rotateFurniture&lt;br /&gt;
rtell&lt;br /&gt;
saberArmorBreak&lt;br /&gt;
saberBlind&lt;br /&gt;
saberBodyHit&lt;br /&gt;
saberDervish&lt;br /&gt;
saberHeadHit&lt;br /&gt;
saberHit&lt;br /&gt;
saberLegHit&lt;br /&gt;
saberPowerAttack&lt;br /&gt;
saberSlash&lt;br /&gt;
saberSpinAttack&lt;br /&gt;
saberStrike&lt;br /&gt;
saberStunStrike&lt;br /&gt;
saberSweep&lt;br /&gt;
saberSwipe&lt;br /&gt;
saberThrow&lt;br /&gt;
sample&lt;br /&gt;
sampleDNA&lt;br /&gt;
scatterHit&lt;br /&gt;
scatterShot&lt;br /&gt;
seGoggles&lt;br /&gt;
selectDraftSchematic&lt;br /&gt;
send&lt;br /&gt;
serotoninInjection&lt;br /&gt;
serverDestroyObject&lt;br /&gt;
serverSysGroup&lt;br /&gt;
setBiography&lt;br /&gt;
setBoostmorale&lt;br /&gt;
setCharge&lt;br /&gt;
setCurrentSkillTitle&lt;br /&gt;
setFormup&lt;br /&gt;
setGodMode&lt;br /&gt;
setIntimidate&lt;br /&gt;
setMatchMakingCharacterId&lt;br /&gt;
setMatchMakingPersonalId&lt;br /&gt;
setMood&lt;br /&gt;
setMoodInternal&lt;br /&gt;
setOwner&lt;br /&gt;
setPerformanceBuffTarget&lt;br /&gt;
setRetreat&lt;br /&gt;
setScale&lt;br /&gt;
setSpokenLanguage&lt;br /&gt;
setSteadyaim&lt;br /&gt;
setWarcry&lt;br /&gt;
setWaypointActiveStatus&lt;br /&gt;
setWaypointName&lt;br /&gt;
setYaw&lt;br /&gt;
setpermission&lt;br /&gt;
setprivacy&lt;br /&gt;
shock&lt;br /&gt;
showCouncilRank&lt;br /&gt;
showDanceVisuals&lt;br /&gt;
showMusicianVisuals&lt;br /&gt;
showPvPRating&lt;br /&gt;
shownetworkids&lt;br /&gt;
sit&lt;br /&gt;
sitServer&lt;br /&gt;
skills&lt;br /&gt;
smokebomb&lt;br /&gt;
sniperShot&lt;br /&gt;
social&lt;br /&gt;
socialInternal&lt;br /&gt;
spatialChat&lt;br /&gt;
spatialChatInternal&lt;br /&gt;
spawn&lt;br /&gt;
spinAttack&lt;br /&gt;
split&lt;br /&gt;
splitCreditsWithGroup&lt;br /&gt;
spotlight&lt;br /&gt;
sprayShot&lt;br /&gt;
stabilizers&lt;br /&gt;
stand&lt;br /&gt;
startBand&lt;br /&gt;
startDance&lt;br /&gt;
startMusic&lt;br /&gt;
startleShot&lt;br /&gt;
stasis&lt;br /&gt;
stat&lt;br /&gt;
steadyaim&lt;br /&gt;
stopBand&lt;br /&gt;
stopBleeding&lt;br /&gt;
stopCraftingSession&lt;br /&gt;
stopDance&lt;br /&gt;
stopFollow&lt;br /&gt;
stopMusic&lt;br /&gt;
stoplistening&lt;br /&gt;
stoppingShot&lt;br /&gt;
stopwatching&lt;br /&gt;
structurestatus&lt;br /&gt;
stunRecovery&lt;br /&gt;
stunningBlow&lt;br /&gt;
suppressionFire&lt;br /&gt;
surrenderSkill&lt;br /&gt;
survey&lt;br /&gt;
sweepAttack&lt;br /&gt;
switchWeaponMode&lt;br /&gt;
swordFlurry&lt;br /&gt;
synchronizedUiListen&lt;br /&gt;
synchronizedUiStopListening&lt;br /&gt;
sysgroup&lt;br /&gt;
systemMessage&lt;br /&gt;
t&lt;br /&gt;
takeCover&lt;br /&gt;
tame&lt;br /&gt;
target&lt;br /&gt;
taunt&lt;br /&gt;
teach&lt;br /&gt;
tell&lt;br /&gt;
tellpet&lt;br /&gt;
throwGrenade&lt;br /&gt;
throwTrap&lt;br /&gt;
throwbugGrenade&lt;br /&gt;
throwcryobanGrenade&lt;br /&gt;
throwfragmentationGrenade&lt;br /&gt;
throwglopGrenade&lt;br /&gt;
throwimperial_detonatorGrenade&lt;br /&gt;
throwprotonGrenade&lt;br /&gt;
throwthermal_detonatorGrenade&lt;br /&gt;
thyroidRupture&lt;br /&gt;
tip&lt;br /&gt;
toggleAwayFromKeyBoard&lt;br /&gt;
toggleCombatTaunts&lt;br /&gt;
toggleDisplayingFactionRank&lt;br /&gt;
torsoShot&lt;br /&gt;
totalHeal&lt;br /&gt;
trade&lt;br /&gt;
tradeAccept&lt;br /&gt;
trainPet&lt;br /&gt;
transferForce&lt;br /&gt;
transferItem&lt;br /&gt;
transferItemArmor&lt;br /&gt;
transferItemMisc&lt;br /&gt;
transferItemWeapon&lt;br /&gt;
transferstructure&lt;br /&gt;
traumatize&lt;br /&gt;
ttell&lt;br /&gt;
turretShot&lt;br /&gt;
unassociateDroidControlDeviceWithShip&lt;br /&gt;
unconsent&lt;br /&gt;
underhandShot&lt;br /&gt;
unequip&lt;br /&gt;
uninstallShipComponent&lt;br /&gt;
uninvite&lt;br /&gt;
unload&lt;br /&gt;
unstick&lt;br /&gt;
useDoctorBag&lt;br /&gt;
useReconDrone&lt;br /&gt;
useSkillBuff&lt;br /&gt;
ventriloquism&lt;br /&gt;
vertFurniture&lt;br /&gt;
vitalize&lt;br /&gt;
volleyFire&lt;br /&gt;
volleyFireAttack&lt;br /&gt;
warcry&lt;br /&gt;
warningShot&lt;br /&gt;
watch&lt;br /&gt;
waypoint&lt;br /&gt;
wookieeRoar&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Macro]]&lt;/div&gt;</summary>
		<author><name>GerenLox</name></author>	</entry>

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